Biological meets Digital Computing & Robotics
Bio Ex-Machina is a collaborative research project interweaving digital and biological computation through the use of robotics, targeting the definition of new tools and biofabrication-driven strategies as part of the design process, for the definition of unprecedented structures and applications.
Looking at the accelerated convergence of Bio-Computation with the emergent Material Age, it’s easy to observe the contemporary merge among technologies, such as biology, digital computation, material science or traditional mechanics. The intersection between Computational Design and material-systems is quickly turning into a new design language, fostered by the potential expressed through additive fabrication techniques.
By closely partnering with other-than-human living systems, we are now designing by cultivating materials and applications to achieve novel functional and aesthetic properties (i.e. Biofabrication).
The design paradigm thus changes from linear, mono-directional flows to a process of guided growth, where the constraints of material and production systems are embedded in the initial interaction behaviours.
BIO Ex-Machina is a trans-disciplinary design project, investigating the merge between digital algorithms, living agents, robotic behaviour and additive bio-facturing, targeting the design of bespoke bio-fabricated furniture (i.e. room divider) for interior environments.
The project focuses on designing customised, on-demand objects, as hybrid eco-systems, by programming morphogenetic processes and robotic behaviours for the synchronised deployment of algorithmically designed, bio-fabricated artefacts.
By incorporating growth-time as 4th dimension, the artefacts colonise, morph and expand on the digitally computed volumes, benefiting from the transformative qualities of mycelium-agents by means of hybrid growth protocols (i.e. Bio-4D-printing)
The project challenges the current state of inanimate objects and shallow replication, where the physical is a perfect copy of the digital. By letting biofabrication and growth becoming an integral part of the design process, new morphologies and aesthetics arise.
Design and creation thus become a dialogue among systems – programs, machines, and living cells alike – capable of autonomous decisions and computing, allowing the investigation of new forms and methods to conceive user interaction.
Thanks to an approach rooted in modularity, Bio Ex-Machina looks at the creation of artefacts allowing for a large variety of composing solutions and deriving physical items. Key to the project is that, once deposited, the living artefacts are assembled allowing further growth, consolidating a strong bond due to the biological joinery which the selected mycelium agents are capable of creating (i.e. BIOWELDING)
CO-DESIGNING WITH THE LIVING – By defining a new balance between the autonomy of a rational process and intention, the designer becomes guardian of an unfolding process; one that can to a certain extent be directed, while preserving its own operational self-determination.
The research conducted as part of the development of Bio Ex-Machina also represents an important input as part of the collaborative research project Growing Fungi Structures in Space, conducted by Officina Corpuscoli, Utrecht University and the European Space Agency’s Advanced Concepts Team (ESA/ ACT).