Biological meets Digital Computing & Robotics
Bio Ex-Machina is a collaborative research project exploring possibilities for interweaving digital and biological computation through the use of technological means and allowing to identify new tools and strategies, releasing more freedom in the definition of complex structures, as part of the design process. The project is rooted in a trans-disciplinary, research-based collaboration, and it relies on the expertise of a wide array of professional belonging to different fields of action (e.g. biology, computational design, robotics, etc.)
The accelerated convergence of bio-computation is ushering us into a new Material Age, an age driven by creativity and environmental sensibility. The technology we build and use is getting more and more similar to nature, while at the same time the studies on nature expose it more and more as a form of technology. Computational design has reached the micro and nanoscale and material systems are becoming the new language of designers thanks to the potential of additive fabrication techniques. We are now beginning to design and build/grow materials and applications, by employing living systems.
Biofabrication, a definition originally coined in the biomedical field, is nowadays a term used to describe a branch of manufacturing where future consumer products are designed and grown harnessing biological organisms.
This is a new design paradigm centred on cultivating materials with living cells, achieving novel functional and aesthetic properties. Bio-fabricated materials share one key element: life. And with life, they can be endowed with one or more of its defining processes such as self-organisation, adaptation, self-repairing, chemical transformation and metabolism, adaptive behaviours (such as changes in local material production to balance stress peaks).
We’re starting to re-imagine our surrounding world through a biological lens; a lens which is in turn constantly redefined by the technological evolution.
Designers cannot ignore the contribution of such scientific advancement, which enables a paradigm shift triggered by the creative potential of contemporary, computation-based design tools, which allows to directly intervene and choreograph the micro-scale morphology and program active behaviours in a system. The design paradigm thus changes from the linear, mono-directional flow connecting abstract conception to post-engineered realisation to a process of guided growth where the constraints of material and production systems are embedded in the initial interaction behaviours. A possibility triggered by novel specific processes (e.g. 3D-printing). By defining a new balance between the autonomy of an intrinsically rational process and intention, the role of the designer becomes akin to the one of a gardener, the guardian of an unfolding process. A process that can, to a certain extent, be directed while preserving its own operational autonomy.
BIO Ex-Machina is a trans-disciplinary, design-research project aiming to join computational design, biological growth, additive fabrication and robotic protocols for the design of customised, on-demand objects, as hybrid eco-systems. Along the development of the project, the team will explore design strategies by programming specific morphogenetic processes and robotic behaviours for the synchronised deployment of substrates and living materials (e.g. fungi). Combining the unique potential of computation, robotics and biological building agents temporary scaffolds capable of supporting cell growth will be algorithmically designed and fabricated; those will be colonised, progressively degraded and transformed by living organisms. By implementing a 6-axis robotic arm with a custom designed extruder, the project’s ambition is to develop a process for printing diverse typologies of scaffolding structures, while simultaneously deploying the living organisms as main transformation agent.
The primary aim of BIO EX-MACHINA is in fact to design hybrid artefacts as ecosystems combining algorithmic design strategies, material behaviour and living organisms, while exploiting manufacturing processes made possible by the use of robotics, therefore developing hybrid growth protocols (i.e. Bio-4D-printing).
The project’s intent is to outdo the current state of inanimate objects and shallow replication, where physical is a perfect copy of the digital, by letting fabrication and colonisation become an integral part of the design process, allowing new physicalities and aesthetics to arise.
Design and creation will here become a dialogue between systems, which are capable of autonomous decisions and of computing (programs and living cells alike) allowing us to study how they can openly interpret given conditions. We expect the final outcomes (living artefacts) to incorporate qualities that will hopefully bring to life new forms and methods for conceiving user interaction.
When looking at it from a design perspective, the relevance of this research project can be articulated as follows:
. provide a proof of concept for a viable, biodegradable alternative to plastic and traditional composite materials, at the scale of furniture objects and below
. transverse the divide between concept and means of production by embedding them as operative behaviours and constraints from the very start, using robotics for iterative, non-repetitive tasks
. research and develop a methodology (i.e. bespoke strategy, hardware and software) for printing organic-based materials.
. redefine the interaction of the human body with the designed environment, to open up to the potential of the interaction with living matter.
. widening the access to all specific knowledge involved in the project (computational design, biology, robotics, additive fabrication) by open-sourcing all produced software, hardware and project steps.
Along the development of strategies, technologies and protocols for the creation of sustainable materials and products, the project and its process will be widened conducting the team towards potentially interesting future scenarios involving the research, such as:
– building tech & scale manufacturing (industrial applications)
– overcoming current limitations – e.g. moulds – when building/designing with living systems
– 3d additive fabrication & massive growth of biomaterials
– research for Space Colonisation: Ecosystems & Material Ecology
– autonomous symbiotic processes robot-biological in outer space
Building upon the positive experience and early results gathered during the BioLogic project (January 2014), Officina Corpuscoli and Co-de-iT decided to join forces once more, widening their scopes through the involvement of other organisations and research partners (see below).
The research conducted as part of the development of Bio Ex-Machina also represents an important input as part of an ongoing, collaborative, research project currently conducted by Officina Corpuscoli, Utrecht University and the European Space Agency (ESA), titled Growing Fungi Structures in Space.
If you are interested in collaborating with us and/or in sponsoring this research, please get in touch: email@example.com
With the kind contribution of: